AI Insights · Timothy · January 2023
Top 5 Bubble Shooter Games Performance on iOS in Australia - Q4 2022
Discover the performance trends of the top 5 Bubble Shooter games on iOS in Australia for Q4 2022, including downloads, revenue, and active users.
In Q4 2022, the top 5 Bubble Shooter games on iOS in Australia demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into their market dynamics.
Bubble Witch 3 Saga from King showed varied metrics throughout the quarter. Weekly revenue started at around $4.9K, peaking at approximately $5.7K in the last week of December. Downloads saw a significant surge in early November, reaching 3.3K, with weekly active users rising sharply around the same period to 8.3K before settling at around 6.2K by the end of December.
Bubble Pop! Puzzle Game Legend by BitMango, Inc. maintained a steady performance. Weekly revenue fluctuated around $3.5K to $4.5K, while downloads showed a slight increase towards the end of the quarter, peaking at 5K in the final week of December. Active users remained relatively stable, oscillating between 16.5K and 19.3K.
Bubble Pop Origin! Puzzle Game from Puzzle1Studio, Inc. had a consistent weekly revenue around $2.6K to $3.3K. Downloads remained below 1.5K for most of the quarter, with a slight rise to 1K in the last week of December. Active users showed a downward trend from 6.1K in late September to around 4.9K by the end of the year.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. experienced stable weekly revenue, ranging from $2.1K to $3.8K, with a peak in the last week of December at $3.3K. Downloads were relatively low, fluctuating between 200 and 500. Active users showed a slight decline from 1.1K in late September to around 780 by the end of December.
Bubble Shooter - Panda Pop! from Jam City, Inc. saw weekly revenue mostly between $2.1K and $2.8K, peaking at $2.8K in the last week of December. Downloads remained modest, ranging from 180 to 400, with a peak of 276 in the final week. Active users remained fairly steady, ending the quarter at around 676.
For more detailed insights and data, visit Sensor Tower.